v0.1.0 Release Notes - Initial Demo Release


v0.1.0 - Initial Demo Release

There’s not much to say here other than this is the initial release of Sedensura.

Main Features

  • A single level that provides the player with enemies to beat, platforming challenges to overcome, and a boss fight at the end.
  • Simple options that allow you to change the audio levels for the music and sound effects.
  • Collectibles scattered throughout the level that can unlock a secret ending.
  • A movement system with jump buffering, coyote time, and simple attack canceling.

Future Work

I don’t have plans to complete Sedensura. However, if it gains enough interest, these are the first features I’ll work on. If there’s enough demand, I may update the demo with some of these features before I work on the complete game.

  • Look into using a different game engine or decide I’m willing to pay for the features Unity provides.
  • Control re-binding
    • Possibly have some preset control schemes for keyboard controls (Arrow key preset vs. WASD preset)
  • Ability to skip cutscenes and credits
  • Refactor movement and combat code so it doesn’t become too unwieldy
  • Finalize the lore to help create a design brief for the rest of Sedensura’s levels

Files

Sedensura (Demo) 0.1.0 - Windows.zip 52 MB
Sep 21, 2023
Sedensura (Demo) 0.1.0 - Mac.zip 62 MB
Sep 21, 2023
Sedensura (Demo) 0.1.0 - Linux.zip 52 MB
Sep 21, 2023

Get Sedensura (Demo)

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